![]() cycle through all of your past changes (with possibility to specify which modifications you want to revisit: new rows, changes. (meaning: if a key-column pertains to an other table, it can't be changes or left empty, deleted references will be remarked upon before saving) all references between tables will be observed save your changes to import in a new project or to work on it later all default-values will be added automatically and your new mod for Gods & Kings is done ) the original xml-state of Gods & Kings, make changes to the xml-data, save those changes, import the resulting xml-file into a new Modbuddy project. (meaning: choose a state of your xml-data which you want to base your new mod on, e.g. all changes can be made to any given XML-state change any value to any XML-Table in any version of Civilization 5 (a Row is resembles an element of a given XML-Table e.g. Result: A fully automated Xml Editor for Civilization 5. Since nothing suitable (except maybe the Tech-Tree-Editor) was to be had, I sat down and did it myself. I need you to give me exact formulated bug-reports.Īlso there will be a Youtube vid somewhere in the near future.Ī while ago I was searching for a Editor which takes the error prone process of XML-editing out of my hands. NOTE: This is a beta-version, there are bound to be errors somewhere. ![]() Just added two examples of base-data-files ![]()
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